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Crypton

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  1. Is everything okey here? so its ArtGen working for you well? no bugs found?
  2. Whats going on there? How are you guys ?:D EDIT: Sorry, I was missing point of this topic, now I see, nice revolver anyway
  3. Nono, its easy I've added this button already, its in version 0.2, and I've tested that on Audacity. Here you go: http://arcanum.game-alive.com/forums/viewtopic.php?f=25&t=40
  4. Yep, this tool is not made for sound editing, its just for recording and playing, the main purpose is helping with voice acting, not sound editing I use a Audacity for sound editing, and if you guy want, I can add a button like "Open in External Editor", so it will open recorder voice in selected editor
  5. Yeah, chat in multiplayer menu is not implemented, its useless, since you can chat OR you can play... not both at same time. What is possible is to add a chat window to MatchMaker directly, so when you launch Arcanum, it will also popup a chat window similar to hamachi chat. In hamachi you need to have public IP address as well if you want to create server, unless you are using hamachi servers to connect (premium only). If you guy using Hamachi only because of chat, I can add that chat into MatchMaker as well What do you think?
  6. Thanks for info! so I'm going to ask also somebody else, because its too much waiting and I need to go to work on OpenArcanum again.
  7. Is he on vacation or something like that ? It will be great if somebody will be able to test it, and if it works, I can provide you guys MatchMaster API, so you can see a server list on your web, no need for PHP or MySQL, it could run in frame
  8. Hey fellows, Yesterday I've released a new version of MatchMaker, first version was not released because I did not found anybody who will let running MatchMaster 24 hours every day. So here is new version, web based MatchMaster, hosted at www.game-alive.com, and new MatchMaker. Check out official topic for more info and download: http://arcanum.game-alive.com/forums/viewtopic.php?f=5&t=20 You can also check how many servers are currently running at main page: http://arcanum.game-alive.com/
  9. Normal fast travel is disabled in mp, so only how you can travel fast is to teleport normally or via new teleport, that replaces old traveling by foot. So travel from Shrouded Hills to Tarant will take less than second :D VIDEO:
  10. Hmm, when I way playing with that teleport feature, it was really easy to travel at any location, so it was easy to skip some steps from main story and it was possible to finish that faster. Anyway, I found a bug that will be needed to fix before release, and its teleporting for connected players because its not working, when you click on teleport, it will not teleport you.... this bug is only for players, not server, so for you teleport will work fine. I hope that I'l will fix it today....
  11. Hi NeOn What you mean by : ??? Anyway, do anybody know what must be fixed in scripts? I have fixed all locations in it, but what about quests? What need be fixed here? because I can fix it if I'll know what to fix :D
  12. I have already solved that! :D and also I've added a nice feature.... when you click on "map" button, it shows you always a World Map, you can be anywhere, in some cave or underground, and this map will appear, its like a teleport map, but it acts like normal fast traveling except speed of time, in this travel, speed of time does not change. When you want to open town map instead of world map, you just press key "w" Today I've finished my tool for converting, I had problem with fixing world map bitmaps, they needed to be fixed because map size changed, but I had already solved that. However, I'm not going to release this tool, I'll release already converted module, so we can be sure that everybody has same version while playing and also nobody will spam my threads with posts like "its not working" Anyway, I'm going to release this module tomorrow! :D maybe with some bugs, but it will be fully playable PS: Its possible to convert with that tool any singleplayer module to multiplayer, and also its possible to merge more modules together, like arcanum and vormatown ;)
  13. Hey guys, Today, after playing multiplayer, I've got bored so I got idea to convert Arcanum.dat module for multiplayer... I know that there were some attempts to do that before, so I was wondering why nobody created that already. So I extracted arcanum module, and then I've added mp.txt file, which says that its multiplayer module. After that I've created LAN game and started to play, so I was really surprised that its actually working.... But after I've got from crash site, and clicked on World Map, game crashed... so I said shit, it needs to be fixed because World Map is "disabled" in multiplayer. After few hours of searching, I've found out what needs to be fixed and I've actually already fixed that, so WorldMap is working now!!! yeah thats cool :D So WorldMap is working, but what about fast travel? when you use that time will go faster... I did not tested, how fast travel affects other players, but I get idea, if fast travel will be affecting other players, I'll replace fast travel with teleport travel, which do not affect a speed of time in game! Cool? Now next problem what I know about it that when you click on some passage or doors that loads new map, in multiplayer it will not work, so this needs to be fixed too.... How to do that? Manually it will take a months, so convert that, but because of my research, I know everything about sectors and maps, I'm going to write a tool that will convert that for me When will be this module released? probably before end of next week, maybe sooner If you know about any other problems that will be needed to be solved please let me know.... EDIT: After one day, I have successfuly made a tool for converting Arcanum module for multiplayer! What was needed to patch? -Scripts -Mobiles objects -Sectors and other map formats -World map -Arcanum.exe Whats fixed in multiplayer? -All maps are now merged into one main map -Scripts are fixed, so they has correct location when teleporing.... -In Arcanum multiplayer, World Map is now available, its working like a teleport and teleport is now fixed, it shows World Map instead of teleporting to start location! Now, I'm wondering whos interested in playing this? EDIT2: Okey, I've made an installed for this, after fixing, the installed will convert arcanum for multiplayer, single player will still work, but I'm not sure about bugs that it will cause in singleplayer VIDEO:
  14. You wish to help with coding that site? Cool, but do you have some experience with that ?:P I mean, can you show me some of your sites? I can send you original template, so you can work on site on localhost... if site will be good, we will replace old site with yours.... or if you show me your work, I'll send you a ftp info for arcanum2 subdomain, so you could edit that directly. AA site is written in PHP5, and its wordpress hybrid = its used only for writing posts, and they are shown on main site.
  15. Here it is, our new webiste :D not finished yet , but ours... http://arcanum.game-alive.com or http://www.game-alive.com http://arcanum.game-alive.com/forums/
  16. Hi radzh :P Yep, it will be nice if arcanum will be like MMORPG, but I'm not sure if people will like it, for examle, look at AA thread, many guys says to forget about multiplayer, and when you look at TA, where I've asked same question a year ago, Arcanum as MMORPG, it has been criticized as well. Anyway, I think that it will be great so later, we could turn our new engine into MMORPG, or maybe we should think far, and start creating MMORPG engine, which can be easily switched to singleplayer mode. PS: I've forgot to tell you about our new website, so here it is: http://arcanum.game-alive.com or http://www.game-alive.com http://arcanum.game-alive.com/forums/ Creating that all by my own? hell I've completely forgot about AA :P
  17. Hi Saruman :P I know about that forum section from radzh, but yes, I was unable to read that :D (atm I'm learning your lang a bit, it should be "easy" for me because we have a bit "similar" lang.) It will be great if you could test that MultiMaster, because then I can fix that if it will be not working correctly, and then I could release that here, with source codes. So thank you for offer, I'll wait till you have time for test See you later... EDIT: Please can somebody move this thread to that subforum "Арканум. Игра в Интернете"? I've placed this thread in wrong subforum... thank you :P
  18. Thanks guys ;) Do somebody of you have a public IP address ? I need to test MatchMaster, its that app on screenshot. I just need that you run this app, then I'll create a new game, and we will see if MatchMaker is able to connect to MatchMaster.
  19. Crypton

    Arcanum Multimatch

    ------------------------------------------- Video from game, connecting to server, playing: New MatchMaster v0.2, now including a getting server info, it took me almost whole day to reverse this packet (332 bytes): MatchMaster, very simple now: ------------------------------------------- Hey everybody What about playing Arcanum online again? We all know that multiplayer is not well designed, and its a bit crappy, but who remember playing it back in 2001, might feel a bit nostalgic and want to play it again... like me playing that with 56Kb/s modem I had this idea a year ago, but I've started to working on AA, and then I've completely forgot about this... a week ago, I've decided to continue on making arcanum playable online again. Some of you plays Arcanum via Hamachi right? Its good replacement, but your server will be hidden unless you share server info with others. So whats is this MultiMatch pack? Its a replacement for a Sierra's original Arcanum multiplayer client - MatchMaker. Sierra's client is no more working, since Sierra servers are down... This MultiMatch pack contains: ------------------------------------------- MatchMaker replacement library, it replaces original arcanum client which is located in mm_won.dll. This replacement library has all functions exported and implemented, but many of them are not finished, since I had no time to finish it. Its written in Visual Studio 2008, and I've coded that in C++, this is my first C++ app after long time, so its a bit lame, you may check source codes for criticism Whats included: -Implementation of all matchmaker functions, including func params -Creating new accounts -Logging in/out to your account (md5 for pass) -Creating and registering new game Whats missing: -Chat server, rooms and its features -Message of the day showing Known bugs: -Its using WinSocks with blocking connection, so it may freeze game sometimes. -Many more? What can be added? Chat features (as IRC chat, its possible, I checked that), MOTD, patch downloading, callback implementation. ------------------------------------------- MatchMaster is master server, this is where all players connects together, when you create a new game, everybody who connects to this server will be able to join to your game. Its written in Qt, it has a simple GUI made in Qt Designer, and you can compile that to run under Linux as well. Thanks to radzh for kicking me trying this, I think that I'll start lovin Qt some day :D Whats included: -Basic implementation of master server -Disabling registrations or allow to connect anybody without making new account. Whats missing: -Server remove command, when somebody disconnects, server will stay registered Known bugs: -Its using WinSocks with blocking connection, so it may freeze server sometimes. -Many more? What can be added? A lot, for example banning, checking if server is still active, getting info from server, like number of players, module name, server settings and so on... ... PHP script for showing server list at websites and so on... ... I have a lot of ideas for features, but I'm lazy to write them all :D ------------------------------------------- GrandMaster its a dedicated server, so it provides a server without need running game. This app is in very very alpha stage, so I'm not going to release that yet, since I've started to research arcanum packets only yesterday. There will be also possible to increase may number of players from 8 to XX ------------------------------------------- I've decided to release this pack partially unfinished with hope that somebody might be interested in further development.... :P if somebody will be interested in development, I'll release this publicly. Also I wanted people to test it, because I've tested this on localhost and via LAN only, but it should be working via internet as well, its only need to run MatchMaster on computer with Public IP address. So if somebody is able to test this on public IP, god bless you and PM me Now I'm going to read some article about how to stop using smiles so much :D
  20. Hmm, I hope that I've understood to your question At this moment, arcanum world is almost decoded, next stage is to make things living, so adding some NPC movement, reactions, pathfinding and so on. So I'm going to code everything from sketch, of course that I'm going to make everything as much as possible original, and if it will be needed, I'll research arcanum executable when something will be unclear
  21. Nope This project is not dead, it was only in stagnation a bit... also I've made that video to show that there is much more done than people though, from screenshots you cant see everything
  22. Video has been added Enjoy.....
  23. Crypton

    qtScribe

    Nice new version! Also I see that you have problems with materials too, too many unknowns right ? I've tried to research what these materials means, and hot it affects that item... but I was not successful, because WorldEd doesnt use this value at all, so I must research Arcanum exacutable instead of that. Also when I looked a monster.txt or critter.txt, I've seen that there is used new materials in that.... Whats also strange, is that same items in game have different materials, like food is sometimes 0 or 5, which means that its made from Metal this same with other objects too.... like steam engine, it has material 2 which is wood but its made from Metal. This is what I found so far, these names in comments are taken from unique.txt or monster.txt... but dont take that as correct, its just guess... TObjectMaterial = ( ObjectMaterialNone = 0, // Earth Elemental, Ore Golem, Demon Shard, Seething Mass, Rock Sprite ObjectMaterialStone = 1, ObjectMaterialWood = 2, ObjectMaterialFlesh = 4, ObjectMaterialMetal = 5, ObjectMaterialLeather = 6, // or glass ? ObjectMaterialCloth = 7, ObjectMaterialWater = 8, // Water Elemental, Slime Demon, Gilded Horror, Mercury Man ObjectMaterialPaper = 9, ObjectMaterialSpirit = 10, // Storm Fury, Evil Tempest, Venomous Ghoul, love lights, willowisp, volar's wisp, death lantern, Foul Spirit, Hollow Man ObjectMaterialFire = 12 // Fire Elemental, Spectral Wraith, Flameshade, Mystic Fiend ); Also walls have material always 1, so I though that its stone... but its maybe wrong, stone should be as first probably...
  24. Thanks! smile3.gif Now I tried it to implement and I found that it should be determined in this way: if (FrameEnd > 1) then IsAnimated Because of containers, portals, beds.... they have FrameEnd = 1 but they are not animated. I also checked that there is not animated art that has only 2 frames, so this should be correct smile3.gif Next time, I'll post some video intead of screenshots :P Now I must create a simple anim class (troika made that pretty complex, goals, nodes subnodes blablabla) and also sector preloader smile3.gif
  25. Okey, I found that!!! :P After all, I just realized that there was some unknown values in Art header... and now I checked again and I found what determines if sprite is animated or not Its variable "FrameEnd" from my specification of TArtFileHeader that determines that art is animation Simply if (FrameEnd <> 0) then IsAnimated... Now I can make things animated! finally....
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