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UltimateArcanum


Saruman

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то есть бегать не в локациях и качаться на мобах нельзя???

Я свободен!

Словно птица в небесах!

Я свободен!

Я забыл что значит страх!

Я свободен!

С диким ветром на ровне!

Я свободен!

Наяву а не во сне!

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Неясен вопрос.

 

1) "Мир оригинального Арканума в сетевой игре" - то есть то же самое что и в оригинале. Так что границ у мира нет кроме внутренних локаций.

2) Мобов достаточно в монстро локациях.

Заходите к нам на огонёк в Arcanum-online. Путь к нам вы найдёте здесь

202e49e38bf1.gif

6b99f0497272.gifВторое место в "Конкурсе Фэнтези-Очерков №2"

Опубликовано

A while ago, I've checked new version of UltimateArcanum, and I just realized something, there is no English support, its only in Russian language which means that you've made it only for ArcanumClub community?

 

You know, MultiArcanum has English support, because its supposed to be available for whole world, and not only for specific country.

 

Next thing I've just realized is that you've mentioned me as "contributor", well, if you are taking tasks like merging all maps into one, fixing all sectors, fixing all mobile objects, and patching 342 scripts as "contributing" to your mod, then I consider that as outrage, because these tasks will take your years to do via WorldEd and hex editor and lets be honest, its based on MultiArcanum, because you took MultiArcanum, you fixed some stuff, added teleporting stones and renamed it to UltimateArcanum. Well, its my fault, I was blindfold and I haven't realized that till now... nevermind, as I said before, its your now ;)

 

Next thing, you've forgot (?) to post here a change log or some list of changes that you've made. There is not even change log from MultiArcanum, which includes a lot of important info for modders, like new map locations, list of patched scripts and list of renamed mobs.

 

Well, thats all I wanted to say.

Have a nice day.

 

PS: At least you could post here list of new locations, from file "#Multiplayer - Locations.txt", which is located in download: http://arcanum.game-alive.com/download/MultiArcanum_v0.1.rar

 

Here is list of new locations, useful for WorldEd editing...

-----------------------------------

Map name: BessieToonesMine-fixed

Map new location:

X: 128000

Y: 0

Map start location:

X: 128096

Y: 126

-----------------------------------

Map name: PSchuylers Lev 1-fixed

Map new location:

X: 128192

Y: 0

Map start location:

X: 128288

Y: 126

-----------------------------------

Map name: PSchuylers Lev 2-fixed

Map new location:

X: 128384

Y: 0

Map start location:

X: 128480

Y: 126

-----------------------------------

Map name: PSchuylers Lev 3-fixed

Map new location:

X: 128576

Y: 0

Map start location:

X: 128672

Y: 126

-----------------------------------

Map name: BMC

Map new location:

X: 128768

Y: 0

Map start location:

X: 129440

Y: 124

-----------------------------------

Map name: Wheel Clan

Map new location:

X: 129536

Y: 0

Map start location:

X: 130232

Y: 96

-----------------------------------

Map name: Void

Map new location:

X: 128000

Y: 768

Map start location:

X: 129055

Y: 1823

-----------------------------------

Map name: Caladons Sewers

Map new location:

X: 130112

Y: 768

Map start location:

X: 130212

Y: 868

-----------------------------------

Map name: Bates Tunnel-fixed

Map new location:

X: 130496

Y: 768

Map start location:

X: 130676

Y: 852

-----------------------------------

Map name: The Pit-fixed

Map new location:

X: 130816

Y: 768

Map start location:

X: 130910

Y: 862

-----------------------------------

Map name: Bates Mansion Lev 1

Map new location:

X: 131008

Y: 768

Map start location:

X: 131112

Y: 860

-----------------------------------

Map name: Bates Mansion Lev 2

Map new location:

X: 131200

Y: 768

Map start location:

X: 131304

Y: 860

-----------------------------------

Map name: ShopMap

Map new location:

X: 131392

Y: 768

Map start location:

X: 131423

Y: 797

-----------------------------------

Map name: Cave of the Bangellian Scourge

Map new location:

X: 131456

Y: 768

Map start location:

X: 131558

Y: 863

-----------------------------------

Map name: Tarant Sewers-01

Map new location:

X: 131648

Y: 768

Map start location:

X: 131739

Y: 866

-----------------------------------

Map name: Elven Ruins

Map new location:

X: 128000

Y: 2880

Map start location:

X: 128083

Y: 2991

-----------------------------------

Map name: Shrouded Hills-Panarii Temple Lev 1

Map new location:

X: 128192

Y: 2880

Map start location:

X: 128286

Y: 2978

-----------------------------------

Map name: Qintarra

Map new location:

X: 128000

Y: 3072

Map start location:

X: 130007

Y: 5102

-----------------------------------

Map name: Qintarra-Queens Chambers

Map new location:

X: 128000

Y: 7168

Map start location:

X: 128100

Y: 7267

-----------------------------------

Map name: Wolf-Cave

Map new location:

X: 128192

Y: 7168

Map start location:

X: 128284

Y: 7271

-----------------------------------

Map name: Network Test

Map new location:

X: 0

Y: 0

Map start location:

X: 351

Y: 287

-----------------------------------

Map name: Tarant-City Hall Downstairs

Map new location:

X: 128384

Y: 7168

Map start location:

X: 128480

Y: 7261

-----------------------------------

Map name: Caladon-Mafia Underground

Map new location:

X: 128576

Y: 7168

Map start location:

X: 128692

Y: 7264

-----------------------------------

Map name: Caladon-Castle Main Floor

Map new location:

X: 128768

Y: 7168

Map start location:

X: 129270

Y: 7261

-----------------------------------

Map name: Multi2

Map new location:

X: 0

Y: 0

Map start location:

X: 478

Y: 172

-----------------------------------

Map name: The Lair of Bellerogrim

Map new location:

X: 129344

Y: 7168

Map start location:

X: 129690

Y: 7482

-----------------------------------

Map name: Caladon High Security Prison

Map new location:

X: 128000

Y: 7808

Map start location:

X: 128346

Y: 8122

-----------------------------------

Map name: Caladon Trap Disarm Dungeon

Map new location:

X: 128000

Y: 11904

Map start location:

X: 128255

Y: 12156

-----------------------------------

Map name: Caladon Sanders Basement

Map new location:

X: 128512

Y: 11904

Map start location:

X: 128644

Y: 12021

-----------------------------------

Map name: Caladon Guardhouse Basement

Map new location:

X: 128768

Y: 11904

Map start location:

X: 129114

Y: 12218

-----------------------------------

Map name: Tulla Interior

Map new location:

X: 129408

Y: 11904

Map start location:

X: 129915

Y: 12125

-----------------------------------

Map name: Vendigroth Underground

Map new location:

X: 128000

Y: 12544

Map start location:

X: 130051

Y: 14582

-----------------------------------

Map name: Crematorium-Lev 1

Map new location:

X: 128000

Y: 16640

Map start location:

X: 128091

Y: 16727

-----------------------------------

Map name: Crematorium-Lev 2

Map new location:

X: 128192

Y: 16640

Map start location:

X: 128308

Y: 16752

-----------------------------------

Map name: Crematorium-Lev 3

Map new location:

X: 128384

Y: 16640

Map start location:

X: 128492

Y: 16721

-----------------------------------

Map name: Stillwater Giants Cave

Map new location:

X: 128000

Y: 16832

Map start location:

X: 130083

Y: 18927

-----------------------------------

Map name: Drogs Cave

Map new location:

X: 128000

Y: 20928

Map start location:

X: 128127

Y: 20977

-----------------------------------

Map name: Ashbury-Scienticians Underground

Map new location:

X: 128256

Y: 20928

Map start location:

X: 128351

Y: 21018

-----------------------------------

Map name: Ashbury Haunted Castle

Map new location:

X: 128448

Y: 20928

Map start location:

X: 128825

Y: 21020

-----------------------------------

Map name: T'sen-Ang

Map new location:

X: 128000

Y: 21184

Map start location:

X: 130040

Y: 23222

-----------------------------------

Map name: Stonecutter Clan

Map new location:

X: 128000

Y: 25280

Map start location:

X: 128411

Y: 25652

-----------------------------------

Map name: Tulla Interior - Battle - Conveyance

Map new location:

X: 128768

Y: 25280

Map start location:

X: 128951

Y: 25439

-----------------------------------

Map name: Tulla Interior - Battle - Divination

Map new location:

X: 129088

Y: 25280

Map start location:

X: 129207

Y: 25355

-----------------------------------

Map name: Tulla Interior - Battle - Air

Map new location:

X: 129280

Y: 25280

Map start location:

X: 129398

Y: 25375

-----------------------------------

Map name: Tulla Interior - Battle - Earth

Map new location:

X: 129472

Y: 25280

Map start location:

X: 129589

Y: 25359

-----------------------------------

Map name: Tulla Interior - Battle - Fire

Map new location:

X: 129664

Y: 25280

Map start location:

X: 129784

Y: 25464

-----------------------------------

Map name: Tulla Interior - Battle - Water

Map new location:

X: 129920

Y: 25280

Map start location:

X: 130041

Y: 25351

-----------------------------------

Map name: Tulla Interior - Battle - Force

Map new location:

X: 130112

Y: 25280

Map start location:

X: 130227

Y: 25354

-----------------------------------

Map name: Tulla Interior - Battle - Mental

Map new location:

X: 130304

Y: 25280

Map start location:

X: 130421

Y: 25355

-----------------------------------

Map name: Tulla Interior - Battle - Meta

Map new location:

X: 130496

Y: 25280

Map start location:

X: 130613

Y: 25360

-----------------------------------

Map name: Tulla Interior - Battle - Morph

Map new location:

X: 130688

Y: 25280

Map start location:

X: 130807

Y: 25355

-----------------------------------

Map name: Tulla Interior - Battle - Nature

Map new location:

X: 130880

Y: 25280

Map start location:

X: 131002

Y: 25360

-----------------------------------

Map name: Tulla Interior - Battle - Necro Evil

Map new location:

X: 131072

Y: 25280

Map start location:

X: 131192

Y: 25360

-----------------------------------

Map name: Tulla Interior - Battle - Necro Good

Map new location:

X: 131264

Y: 25280

Map start location:

X: 131385

Y: 25359

-----------------------------------

Map name: Tulla Interior - Battle - Phantasm

Map new location:

X: 131456

Y: 25280

Map start location:

X: 131577

Y: 25355

-----------------------------------

Map name: Tulla Interior - Battle - Summoning

Map new location:

X: 131648

Y: 25280

Map start location:

X: 131768

Y: 25372

-----------------------------------

Map name: Tulla Interior - Battle - Temporal

Map new location:

X: 131840

Y: 25280

Map start location:

X: 131956

Y: 25359

-----------------------------------

Map name: Caladon-Panarrii Temple

Map new location:

X: 128000

Y: 26048

Map start location:

X: 128124

Y: 26144

-----------------------------------

Map name: Caladon-Panarrii Temple-Basement

Map new location:

X: 128192

Y: 26048

Map start location:

X: 128279

Y: 26119

-----------------------------------

Map name: Pit of Fires

Map new location:

X: 128384

Y: 26048

Map start location:

X: 128559

Y: 26167

-----------------------------------

Map name: Castle S'nel N'fa

Map new location:

X: 128640

Y: 26048

Map start location:

X: 129111

Y: 26151

-----------------------------------

Map name: Roseborough Inn2

Map new location:

X: 129216

Y: 26048

Map start location:

X: 129459

Y: 26143

-----------------------------------

Map name: Ruins of Szabo

Map new location:

X: 129536

Y: 26048

Map start location:

X: 129843

Y: 26273

-----------------------------------

Map name: Iron Clan HQ

Map new location:

X: 130048

Y: 26048

Map start location:

X: 130211

Y: 26162

-----------------------------------

Map name: Temple of the Derian Ka

Map new location:

X: 130304

Y: 26048

Map start location:

X: 130627

Y: 26388

-----------------------------------

Map name: Dungeon of the Dragon Pool

Map new location:

X: 131072

Y: 26048

Map start location:

X: 131488

Y: 26375

-----------------------------------

Map name: K'na Tha

Map new location:

X: 128000

Y: 26816

Map start location:

X: 128802

Y: 27670

-----------------------------------

Map name: Dernholm Pits

Map new location:

X: 129600

Y: 26816

Map start location:

X: 130014

Y: 27176

-----------------------------------

Map name: Fal'kins Maze

Map new location:

X: 130368

Y: 26816

Map start location:

X: 131099

Y: 27291

-----------------------------------

Map name: Dernholm-Castle

Map new location:

X: 128000

Y: 28416

Map start location:

X: 128246

Y: 28641

-----------------------------------

Map name: VOID - Arronax's Interior

Map new location:

X: 128448

Y: 28416

Map start location:

X: 128809

Y: 28766

-----------------------------------

Map name: VOID-Kerghans Castle

Map new location:

X: 129216

Y: 28416

Map start location:

X: 129912

Y: 28509

-----------------------------------

Map name: Vollingers Basement

Map new location:

X: 129984

Y: 28416

Map start location:

X: 130147

Y: 28571

-----------------------------------

Map name: Void - Cave Of Kriggyrd's Falchion

Map new location:

X: 130304

Y: 28416

Map start location:

X: 130739

Y: 28795

-----------------------------------

Map name: Tarant Sewers-02

Map new location:

X: 131072

Y: 28416

Map start location:

X: 131163

Y: 28514

-----------------------------------

Map name: Uncharted Cave

Map new location:

X: 131584

Y: 28416

Map start location:

X: 131751

Y: 28507

-----------------------------------

Map name: Thieves Cave

Map new location:

X: 128000

Y: 29184

Map start location:

X: 128161

Y: 29275

-----------------------------------

Map name: Crash Site Cave

Map new location:

X: 128000

Y: 29440

Map start location:

X: 130087

Y: 31458

-----------------------------------

Map name: Iron Clan - Music Box

Map new location:

X: 128000

Y: 33536

Map start location:

X: 128123

Y: 33724

-----------------------------------

Map name: Mannox's Hole

Map new location:

X: 128256

Y: 33536

Map start location:

X: 128420

Y: 33623

-----------------------------------

Опубликовано

Oh, I do not think that finishing and adapting the MultiArcanum was a greater and harder work than yours but it was much more expected by a lot of people from our community. It won't be a great problem in localizing UltimateArcanum module (a few dialogs that I've noticed and teleportation stones) and adding a short description of time you spent working on MultiArcanum. Do you want anything else from us?.) Oh no, how can I call myself "Grammar-Nazi" after posting this??? :-(((

Перманентная ностальгия

Опубликовано

A while ago, I've checked new version of UltimateArcanum, and I just realized something, there is no English support, its only in Russian language which means that you've made it only for ArcanumClub community?

 

You know, MultiArcanum has English support, because its supposed to be available for whole world, and not only for specific country.

 

Next thing I've just realized is that you've mentioned me as "contributor", well, if you are taking tasks like merging all maps into one, fixing all sectors, fixing all mobile objects, and patching 342 scripts as "contributing" to your mod, then I consider that as outrage, because these tasks will take your years to do via WorldEd and hex editor and lets be honest, its based on MultiArcanum, because you took MultiArcanum, you fixed some stuff, added teleporting stones and renamed it to UltimateArcanum. Well, its my fault, I was blindfold and I haven't realized that till now... nevermind, as I said before, its your now ;)

 

Next thing, you've forgot (?) to post here a change log or some list of changes that you've made. There is not even change log from MultiArcanum, which includes a lot of important info for modders, like new map locations, list of patched scripts and list of renamed mobs.

 

Well, thats all I wanted to say.

Have a nice day.

 

Alright, first of all this module was adapted for Russian language, because you need dialogs to be pasted into the module in order to override the standard ones that are no longer appropriate in multiplayer. I just didn't have enough time to work on the english version, especially considering there was no demand for it at that moment, so why should I have pushed myself to create a version that nobody actually needed? The module was free for all to use, there was only inevitable limitation to the specific language which is unavoidable.

 

MultiArcanum doesn't support russian language, so, let me put it that way, it is only for the English-speaking world, which is unfair as well. Please let's just stop this argument, I did what I did because there were people whom I knew that wanted to play Arcanum together, and basically I just gave them that opportunity, nothing more was in my plans at that time.

 

And what should I have called it? A mod of a mod? Or let it be MultiArcanum by Crypton (DJ Saruman remix) ? As I've stated in the first message:

...

Special Credits to Crypton for: "сшитая" карта мира, адаптированные скрипты перехода с/на внутренние локации. Many thanks to you, without your contribution my work would have undoubtly failed. :beer:

...

I do believe I clearly outlined all the work that was done by you. I've never called you a contributor. Credits mean respect and gratitude, not just mere thanks for doing some dirty work. It is a pity that you didn't take them that way. I must admit that some of my work was redundant as I renumerated the scripts and dialogs for them to be internal in relation to the module, which could be done as well by directly saving them with game internal numbers, which causes an override of the consequential core scripts and dialogs. But what I've done will take anyone days and weeks to work it out by using WorldEd, and that is exactly what I've done. Not to mention the fixes that were added, or the completely reworked railway dialog and script system, which can be now expanded if needed.

 

As I've already stated it was a product to satisfly the demands of a specific group of people that actually needed it, not to become a first in the world Arcanum multiplayer module. I had no intentions to run a community-based module development program, the changelog to what did you expect? To your mod? Well, to start with, this is a module, not a mod. Just a file you paste into your Arcanum/modules directory.

 

I just can't see why I should have done anything differently, because I've never claimed anything else that this module is an adaptation of your work in russian language, which is mostly fully playable online. And let's be honest, this took me time and effort, you should know this better than anyone else. How you think this should be called and each of us be appropriately credited?

 

P.S. Oh yes, don't know whether it should be mentioned, if nothing esle, I made it WORK, even if slightly faulty and only with a specific version of the game. That could be appreciated, but you seem to think otherwise.

arcanum-on-line.gif
Опубликовано
Alright, first of all this module was adapted for Russian language, because you need dialogs to be pasted into the module in order to override the standard ones that are no longer appropriate in multiplayer. I just didn't have enough time to work on the english version, especially considering there was no demand for it at that moment, so why should I have pushed myself to create a version that nobody actually needed? The module was free for all to use, there was only inevitable limitation to the specific language which is unavoidable.

 

MultiArcanum doesn't support russian language, so, let me put it that way, it is only for the English-speaking world, which is unfair as well. Please let's just stop this argument, I did what I did because there were people whom I knew that wanted to play Arcanum together, and basically I just gave them that opportunity, nothing more was in my plans at that time.

 

If I understood correctly, UltimateArcanum is supposed to be only for ArcanumClub community? Because since you've released first version, I've started to recommend everywhere and to everybody that they should use UltimateArcanum instead of MultiArcanum, then I found out that its unplayable because it has no English language support. Two weeks after I've got email saying that I'm foolish because I let you pick over MultiArcanum project, and let you claim yourself as the author and me as contributor. Then I checked this topic, and by reading posts at forums and news from site, I've realized that its truth.

 

Anyway, your are saying that its unfair that I've made MultiArcanum only for English version? Well, Arcanum itself is in English, and afaik English is the world wide language, since its teached in almost every country at least as secondary language, so only whats unfair is that you didn't added a English support to UltimateArcanum, which could be easily added via patch.

 

Btw, English is not my native language too, and everything I release is in English, even when its lame, still people can understand it more than to something that is written in my native language.

 

And what should I have called it? A mod of a mod? Or let it be MultiArcanum by Crypton (DJ Saruman remix) ? As I've stated in the first message:

...

Special Credits to Crypton for: "сшитая" карта мира, адаптированные скрипты перехода с/на внутренние локации. Many thanks to you, without your contribution my work would have undoubtly failed. :beer:

...

I do believe I clearly outlined all the work that was done by you. I've never called you a contributor. Credits mean respect and gratitude, not just mere thanks for doing some dirty work. It is a pity that you didn't take them that way. I must admit that some of my work was redundant as I renumerated the scripts and dialogs for them to be internal in relation to the module, which could be done as well by directly saving them with game internal numbers, which causes an override of the consequential core scripts and dialogs. But what I've done will take anyone days and weeks to work it out by using WorldEd, and that is exactly what I've done. Not to mention the fixes that were added, or the completely reworked railway dialog and script system, which can be now expanded if needed.

 

As I've already stated it was a product to satisfly the demands of a specific group of people that actually needed it, not to become a first in the world Arcanum multiplayer module. I had no intentions to run a community-based module development program, the changelog to what did you expect? To your mod? Well, to start with, this is a module, not a mod. Just a file you paste into your Arcanum/modules directory.

 

I just can't see why I should have done anything differently, because I've never claimed anything else that this module is an adaptation of your work in russian language, which is mostly fully playable online. And let's be honest, this took me time and effort, you should know this better than anyone else. How you think this should be called and each of us be appropriately credited?

 

Well its not about me nor about how much credit I've obtained, I don't insist to be mentioned in credits at all, because its all about MultiArcanum and ArcanumAlive project, and you've never mentioned them anywhere, plus you are claiming that I've only "contributed" to your project.

 

Now there is question, who is "the author" and who is "the contributor"? If I take UltimateArcanum, implement some new features and rename it back to MultiArcanum, who will I be? author, contributor or one of the authors? Next question is who is the author? its that somebody who put into it the most effort? or its somebody who had that idea? You see now what I mean?

 

Another question, if you delete from UltimateArcanum all files that comes from MultiArcanum, what will left?

 

P.S. Oh yes, don't know whether it should be mentioned, if nothing esle, I made it WORK, even if slightly faulty and only with a specific version of the game. That could be appreciated, but you seem to think otherwise.

 

Yes, MultiArcanum has bugs, but which I found out after I've released that, and you know, that I could fix everything, and only by myself, but I didn't because there was nobody who could test it nor willing to play it.

 

But it doesn't changes the fact that I was under impression that you are going to continue on MultiArcanum, even under different name, but in same sense.

 

Well, thats all I wanted to say, don't take that personally, its your project now. I gave you permission before, and I'm glad that you've asked for that. You are right, lets stop this argument, but you should know what I wouldn't say a word if I had no reason. Anyway I'm leaving ArcanumClub, because I don't understand to Russian language and there is not even a English or Czech subforum, so you don't need to answer to anything, since I won't be able to read it at all.

 

Have a nice day.

Good bye.

 

:beer:

Опубликовано

Сделаем же русский общим международным языком!!!

 

Crypton, you can do anything you want. But each person in ArcanumClub which is related to UltimateArcanum knows about you and your project. But I see you don't want to say what you wanted to see in description of UltimateArcanum. So you may not say that Saruman has stolen your mod. If you do not agree... So goodbye, Crypton. And may the Force be with you.

Перманентная ностальгия

Опубликовано
Сделаем же русский общим международным языком!!!

Не стоит. Участники темы - вполне и по-английски понимают :)

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Опубликовано
Сделаем же русский общим международным языком!!!

Не стоит. Участники темы - вполне и по-английски понимают :)

Это есть хорошо, но Crypton не понимает русский... А у нас нет подфорума на международном языке. Хотя, хочет - пусть уходит. Дело его.

Перманентная ностальгия

Опубликовано

Дык... Мы и сами перевести можем :) Туда-обратно. Человек хорошее дело делает, по-любому. Язык тут - дело пятнадцатое, имхо.

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