Crypton Опубликовано 17 июля, 2009 Жалоба Опубликовано 17 июля, 2009 Hey guys, Today, after playing multiplayer, I've got bored so I got idea to convert Arcanum.dat module for multiplayer... I know that there were some attempts to do that before, so I was wondering why nobody created that already. So I extracted arcanum module, and then I've added mp.txt file, which says that its multiplayer module. After that I've created LAN game and started to play, so I was really surprised that its actually working.... But after I've got from crash site, and clicked on World Map, game crashed... so I said shit, it needs to be fixed because World Map is "disabled" in multiplayer. After few hours of searching, I've found out what needs to be fixed and I've actually already fixed that, so WorldMap is working now!!! yeah thats cool :D So WorldMap is working, but what about fast travel? when you use that time will go faster... I did not tested, how fast travel affects other players, but I get idea, if fast travel will be affecting other players, I'll replace fast travel with teleport travel, which do not affect a speed of time in game! Cool? Now next problem what I know about it that when you click on some passage or doors that loads new map, in multiplayer it will not work, so this needs to be fixed too.... How to do that? Manually it will take a months, so convert that, but because of my research, I know everything about sectors and maps, I'm going to write a tool that will convert that for me When will be this module released? probably before end of next week, maybe sooner If you know about any other problems that will be needed to be solved please let me know.... EDIT: After one day, I have successfuly made a tool for converting Arcanum module for multiplayer! What was needed to patch? -Scripts -Mobiles objects -Sectors and other map formats -World map -Arcanum.exe Whats fixed in multiplayer? -All maps are now merged into one main map -Scripts are fixed, so they has correct location when teleporing.... -In Arcanum multiplayer, World Map is now available, its working like a teleport and teleport is now fixed, it shows World Map instead of teleporting to start location! Now, I'm wondering whos interested in playing this? EDIT2: Okey, I've made an installed for this, after fixing, the installed will convert arcanum for multiplayer, single player will still work, but I'm not sure about bugs that it will cause in singleplayer VIDEO: #ArcanumAlive | #ArcanumAlive at Facebook | #OpenArcanum development
Saruman Опубликовано 19 июля, 2009 Жалоба Опубликовано 19 июля, 2009 Wow! I'm bloody interested! The most interesting thing is about travelling at high speeds!
Crypton Опубликовано 19 июля, 2009 Автор Жалоба Опубликовано 19 июля, 2009 Wow! I'm bloody interested! The most interesting thing is about travelling at high speeds! I have already solved that! :D and also I've added a nice feature.... when you click on "map" button, it shows you always a World Map, you can be anywhere, in some cave or underground, and this map will appear, its like a teleport map, but it acts like normal fast traveling except speed of time, in this travel, speed of time does not change. When you want to open town map instead of world map, you just press key "w" Today I've finished my tool for converting, I had problem with fixing world map bitmaps, they needed to be fixed because map size changed, but I had already solved that. However, I'm not going to release this tool, I'll release already converted module, so we can be sure that everybody has same version while playing and also nobody will spam my threads with posts like "its not working" Anyway, I'm going to release this module tomorrow! :D maybe with some bugs, but it will be fully playable PS: Its possible to convert with that tool any singleplayer module to multiplayer, and also its possible to merge more modules together, like arcanum and vormatown ;) #ArcanumAlive | #ArcanumAlive at Facebook | #OpenArcanum development
Алекс фон Малых Опубликовано 20 июля, 2009 Жалоба Опубликовано 20 июля, 2009 There is no point in joining with other modules, but there is a great base for quest. Only to fill the continent quest will take a very long time - not one week.
Saruman Опубликовано 20 июля, 2009 Жалоба Опубликовано 20 июля, 2009 Cool, we all are waiting for the release!!!
Crypton Опубликовано 20 июля, 2009 Автор Жалоба Опубликовано 20 июля, 2009 There is no point in joining with other modules, but there is a great base for quest. Only to fill the continent quest will take a very long time - not one week. Hi NeOn What you mean by : Only to fill the continent quest will take a very long time - not one week. ??? Anyway, do anybody know what must be fixed in scripts? I have fixed all locations in it, but what about quests? What need be fixed here? because I can fix it if I'll know what to fix :D #ArcanumAlive | #ArcanumAlive at Facebook | #OpenArcanum development
Saruman Опубликовано 20 июля, 2009 Жалоба Опубликовано 20 июля, 2009 I think Neon wanted to say that it will take days to go through the whole storyline. To have the Arcanum world and a world map in multiplayer is a great achievement. But some multiplayer-specific stuff should be added. It may sound like converting Arcanum into MMORPG, but, isn't it the greatest dream to be able to live in Arcanum?))) Respawnable monster, repeatable quests, ability to sleep - the list goes on.
Crypton Опубликовано 20 июля, 2009 Автор Жалоба Опубликовано 20 июля, 2009 I think Neon wanted to say that it will take days to go through the whole storyline. To have the Arcanum world and a world map in multiplayer is a great achievement. But some multiplayer-specific stuff should be added. It may sound like converting Arcanum into MMORPG, but, isn't it the greatest dream to be able to live in Arcanum?))) Respawnable monster, repeatable quests, ability to sleep - the list goes on. Hmm, when I way playing with that teleport feature, it was really easy to travel at any location, so it was easy to skip some steps from main story and it was possible to finish that faster. Anyway, I found a bug that will be needed to fix before release, and its teleporting for connected players because its not working, when you click on teleport, it will not teleport you.... this bug is only for players, not server, so for you teleport will work fine. I hope that I'l will fix it today.... #ArcanumAlive | #ArcanumAlive at Facebook | #OpenArcanum development
Saruman Опубликовано 20 июля, 2009 Жалоба Опубликовано 20 июля, 2009 And what about world map travelling with normal speed? How long will it take to get from Shrouded Hills to Tarant or from Tarant to Ashbury? Also, are random encounters still possible in multiplayer world map travels?
Crypton Опубликовано 20 июля, 2009 Автор Жалоба Опубликовано 20 июля, 2009 And what about world map travelling with normal speed? How long will it take to get from Shrouded Hills to Tarant or from Tarant to Ashbury? Also, are random encounters still possible in multiplayer world map travels? Normal fast travel is disabled in mp, so only how you can travel fast is to teleport normally or via new teleport, that replaces old traveling by foot. So travel from Shrouded Hills to Tarant will take less than second :D VIDEO: #ArcanumAlive | #ArcanumAlive at Facebook | #OpenArcanum development
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