san Опубликовано 25 апреля, 2009 Жалоба Опубликовано 25 апреля, 2009 You though that I was talking about that its possible to register old sierra arcanum domain right ?smile3.gif Yes Further muffledly I understand. Probably, a site any (what for?) open... Not clearly what for. And in what a problem (if it is)
Crypton Опубликовано 25 апреля, 2009 Автор Жалоба Опубликовано 25 апреля, 2009 Uf maybe at this time I misunderstood to you... hh You says that its possible to register subdomain at arcanumclub.ru for this project ? like "alive.arcanumclub.ru" or maybe I'm blind :P PS: Are you using any translator ? like from RU->EN ? or you wrote that in english by yourself ?:P #ArcanumAlive | #ArcanumAlive at Facebook | #OpenArcanum development
san Опубликовано 25 апреля, 2009 Жалоба Опубликовано 25 апреля, 2009 The translator: http://www.translate.ru / I know English, but not quickly I translate. For a long time studied, about twenty years ago. To use your project in space arcanumclub it is real, and how many it is necessary spaces and what will be a material?
Crypton Опубликовано 25 апреля, 2009 Автор Жалоба Опубликовано 25 апреля, 2009 Well I dont know english well too, so we are on same sinking boat hh... I think that project doesnt need more than 50MB of space Just website (joomla? or maybe html only is enough) and some place for future releases... I could use some спам hosting, there is plenty of them... but it suck because it can be taken down any time and there are also many other limitations Edit: I know php, mysql, C++ and Delphi so if you want to make some tool, just ask via PM I made a plenty of game tools already... #ArcanumAlive | #ArcanumAlive at Facebook | #OpenArcanum development
Crypton Опубликовано 29 апреля, 2009 Автор Жалоба Опубликовано 29 апреля, 2009 Thread updated, I wrote a list of things that has been done in last week... #ArcanumAlive | #ArcanumAlive at Facebook | #OpenArcanum development
Crypton Опубликовано 2 мая, 2009 Автор Жалоба Опубликовано 2 мая, 2009 Updated, screenshot posted :P I hope that people will now understand that I'm really started to work on this project again and that I mean that seriously... Anyway, I was thinking about if its possible to make this thread a sticky, so everybody might see this thread... maybe I should ask somebody from forum staff ? hh #ArcanumAlive | #ArcanumAlive at Facebook | #OpenArcanum development
hezet Опубликовано 2 мая, 2009 Жалоба Опубликовано 2 мая, 2009 Updated, screenshot posted :P I hope that people will now understand that I'm really started to work on this project again and that I mean that seriously... Oh wow... Yeah, I see that you're quite serious, man (sorry, the only thin I can do is to wish you good luck ) Anyway, I was thinking about if its possible to make this thread a sticky, so everybody might see this thread... maybe I should ask somebody from forum staff ?smile3.gif hh Well, I think you can ask San by private message. Altrought I think he will notice what you already writed here
Crypton Опубликовано 3 мая, 2009 Автор Жалоба Опубликовано 3 мая, 2009 Thank you for making this thread sticky Today I've finished a class for rendering texts, but only from system fonts, so tomorrow I'm going to create a loader for ART Fonts, because I found out that there is a lot of fonts that I did not found on internet, so I must load them from ART file... This week I'll also look at that objects, and I'm hoping that I'll finish research of arcanum object ... so I'll have a walls, scenery, lights and other stuff in ArcanumAlive. #ArcanumAlive | #ArcanumAlive at Facebook | #OpenArcanum development
Crypton Опубликовано 11 мая, 2009 Автор Жалоба Опубликовано 11 мая, 2009 Thread updated :P Now you can see that there is some objects in maps, I've successfuly made a loading of scenery and partially walls... #ArcanumAlive | #ArcanumAlive at Facebook | #OpenArcanum development
radzh Опубликовано 14 мая, 2009 Жалоба Опубликовано 14 мая, 2009 Really nice work, Crypton, that's what really should've been done! Wish i reach a decent level of Arcanum modding comprehension and could help you out. Ever thought of using спам Pascal Compiler instead of Delphi? It's syntax and libraries are mostly identical, but then we Linux people would be able to help on your code at least. I personally loved Delphi, but truth ahead it's dead anyway.
Crypton Опубликовано 15 мая, 2009 Автор Жалоба Опубликовано 15 мая, 2009 Thank you for your input I think that converting source codes for another compiler will be pretty easy because I'm not using almost no delphi unit and most of function are handmade by me. So I'll look what I can do with your request, also at this moment, I think that the most important is research #ArcanumAlive | #ArcanumAlive at Facebook | #OpenArcanum development
radzh Опубликовано 15 мая, 2009 Жалоба Опубликовано 15 мая, 2009 So I'll look what I can do with your request, also at this moment, I think that the most important is research Absolutely. No point investing in some fancy graphics as it'll be improved or even rewritten completely in the future. Real point is deciphering resources databases and internal game mechanics. I guess, some information could be obtained from the sources of this tool: http://de01.rackglobal.com/~djunique/files...uild3-setup.exe Personally i'd decompose the application in two parts: server (containing DBMS + internal game mechanics) and client (graphics + controls). This approach is surely harder to boot, but will prove fruitful in the long run. 2Markus: Would you be willing to help maybe? To make sure it wont degrade to a, ya know, a verbal stream.
Crypton Опубликовано 15 мая, 2009 Автор Жалоба Опубликовано 15 мая, 2009 Okey What I need is help with researching arcanum executable and arcanum file formats, like at this moment I'm working on maps, so I'll need help with map sector file format (.sec) research... So you'll need to know a assembler and knowledge of debugging Anyway, if you dont know these things then its okey, I could use any help just let me know what you know about arcanum game, I mean some technical stuff and so on. #ArcanumAlive | #ArcanumAlive at Facebook | #OpenArcanum development
radzh Опубликовано 15 мая, 2009 Жалоба Опубликовано 15 мая, 2009 Hm, guess debugging WorldEd instead of Arcanum itself would be more productive in this case. Assembler aside, .sec files were used by another Troika's title - ToEE. Here is what i've found: The way the PCs interact with the map is based on what is called "sectoring", which is adding .sec files that indicate which areas are off limits, which provide cover, which produce what sound when stepped on, lighting, embedded items such as doors, scenery such as trees, stair icons etc. http://www.co8.org/forum/showthread.php?t=7237 Maybe more info could be obtained from ToEE modding tools, Agetian's World Builder for example.
Crypton Опубликовано 15 мая, 2009 Автор Жалоба Опубликовано 15 мая, 2009 Yeah, my mistake, WorldEd is better for research, I'm using that for reseaching sector files right now, but for other stuff, like AI, it will be needed to research arcanum executable Also, I know about "sectoring" already, and also I've found what sector filename means its actually flags that includes a sector position in world and other stuff. Anyway, did you received my PM? I'm not sure if I clicked on right button, because its russian and I cant copy that button text to clipboard for translator #ArcanumAlive | #ArcanumAlive at Facebook | #OpenArcanum development
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